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CGAL 6.0 - Geometric Object Generators
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#include <Concepts/PointGenerator.h>
The concept PointGenerator defines the requirements for a point generator, which can be used in places where input iterators are called for.
CGAL::Random_points_in_ball_d<Point_d,> CGAL::Random_points_in_disc_2<Point_2, Creator> CGAL::Random_points_in_square_2<Point_2, Creator> CGAL::Random_points_in_triangle_2<Point_2, Creator> CGAL::Random_points_on_circle_2<Point_2, Creator> CGAL::Random_points_on_segment_2<Point_2, Creator> CGAL::Random_points_on_square_2<Point_2, Creator> CGAL::Random_points_in_cube_3<Point_3, Creator> CGAL::Random_points_in_cube_d<Point_d> CGAL::Random_points_in_sphere_3<Point_3, Creator> CGAL::Random_points_in_triangle_3<Point_3, Creator> CGAL::Random_points_in_tetrahedron_3<Point_3, Creator> CGAL::Random_points_on_sphere_3<Point_3, Creator> CGAL::Random_points_on_sphere_d<Point_d> Types | |
| typedef unspecified_type | value_type |
| the type of point being generated. | |
Operations | |
| double | range () const |
| returns an absolute bound for the coordinates of all generated points. | |