Realistic virtuality Nachum Dershowitz Department of Computer Science University of Illinois Urbana, IL 61801 It is not hard to imagine a future in which energy is cheap and plentiful, computers are tiny and powerful, organisms are genetically engineered to specification, and androids are at the beck and call of humans. Harder to imagine is how humankind will spend its increased leisure time when massive amounts of knowledge are accessible on demand, when the total sensory input of individuals of all backgrounds are available for the asking, when one can vicariously live another's life in slow-motion as well as in fast-forward. Already today, entertainment is the preoccupation of choice for people with time on their hands. Indeed, the greater the sensory involvement in the activity, the more thoroughly captivating it is. Even education is being packaged as fun to give it a competitive chance in commanding the student's attention. How much more addicted to sensory overload, adrenalin rushes, and instant gratification will humankind become when everyone can "surf" countless realities with one's mind, when biological senses are bypassed by direct connection to programmed machines, when the "eye" is literally replaced by the "mind's eye" and all flavors truly "artificial"? In this seemingly inevitable future, illusion will have become the norm. A lifetime will just as easily be spent indulging in virtual, victimless vice as immersed in the world's greatest literature. In a world of free and virtually limitless choice, who is to say who will exercise their minds conjuring up innumerable beautiful mathematical theorems and who taking endless chemical-free LSD trips? Altruists can remake their version of the world's history without pestilence or pillage, while the power hungry can satiate their avarice in silicon empires of their imagination's design. With an artificial universe as playspace, each individual will have the choice of traveling to the stars marveling at the physics of general relativity or valiantly fighting galactic battles with imaginary aliens. In such a scenario, human endeavor can come to a standstill. The human mind can stagnate, innovation reduced to sterile variations on Hollywood-inspired themes. With no mystery left in the world, there would be no need for interpersonal intercourse, no desire for real experience. The question is how can we, as purveyors of the information age, provide an alternative to a vapid lifestyle? How can we encourage the conscious decision to prefer nurturing one's creative faculties over maintaining an addiction to virtuality endeavors?